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CREATE YOUR LANDSCAPE IN UNREAL ENGINE 4 FAST AND EASY
AMC / UE4

LANDSCAPE AUTO MATERIAL COMBINE

Landscape Automaterial Combine 3 is a simple autopainting / manual painting materiál for Unreal Engine 4. AMC3 (Automaterial Combine 3) combine 3 base materials by landscape topology and 2 more material for paint. For editing use material instance, you don´t need edit shader.

nightbird.cz

AMC
Unreal Engine4

nightbird.cz

AMC
Unreal Engine4

nightbird.cz

AMC
Unreal Engine4

nightbird.cz

AMC
Unreal Engine4

nightbird.cz

AMC
Unreal Engine4

FUNCTIONS
FEATURES

AUTO PAINT MATERIAL ON LANDSCAPE

Automapping on landscape. Using height and angle terrain.

HEIGHTMAP BLEND

Auto blending materials with height maps.

TRIPLANAR MAPPING

Triplanar mapping on vertical sides. Using for "rock" material.

AUTO GENERATE VEGETATION

Autogenerate vegetation on single layers.

MATERIAL PAINTING

You can paint used material on landscape and sculpt terrain for finalize details.

GRASS COLOR VARIATIONS

Decent color variation on grass for simulate wind effect.

COLORIZE

You can use RGB texture for coloring landscape.

WATER

Simple water material.

MICRO / MACRO VARIATIONS

Automatic blending micro / macro variation, just define distance.

SAMPLE VEGETATION / MODELS

Some realistic models for example. 3 trees, grass variation, bushes, stones, dandelions, blueberries.

MASK FOR AUTOGENERATED GRASS

RGB mask for autogenerate grass on landscape. Individually channel have own setting.

HOW TO USE
STEP BY STEP

STEP 1

Import your heightmap for landscape or paint yourself landscape. Best is if you use World Machine, because you can create other mask for landscape.

STEP 2

If you dont prepared Material instance AMC, create it. Add to landscape. Now you see default setting.

STEP 3

Open AMC material instance and set your setting. Dont fot get vegetation.

STEP 4

Have a fun.

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